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Avriel Rosen, once an amusing extrovert with a reputation as a prankster, is entering his senior years as a stoic, thirty-year converted introvert who hates change, has little to no interest in people and is more than content to have his wife sit at the navigator’s seat of his life. Since he had become a practising introvert, there had been few changes in his life.
The broken world falls deeper into madness without the laws that govern life, and the son Talsy bears Chanter is an abomination, able to kill with his stunted powers. The young Mujar who roams the lawless land, blinded by golden fire, is the world’s last hope. The chosen must brave the madness to find him, but if the Ghost Riders find them only a creature of the chaos can save them…
The broken world will descend into chaos unless the Staff of Law is restored, but the pieces are lost. Knowing that the world is doomed, Chanter creates a safe haven for the Chosen, but Talsy persuades the Mujar to take her on a quest to find the pieces of the staff. Yet even if they succeed, the laws have been lost forever, scattered by the winds and turned to dust... Or have they?
Fate has changed for a chosen few, who set off across the Wilden Sea in a stone ship that Chanter created, heading for the Plains of Redemption to escape the Black Riders. When they reach the western continent, however, they find themselves in a land gone mad. The spirits of earth and forest have turned against Trumankind, and to set foot upon the soil is certain death.
When a young peasant girl is injured while hunting, she meets a strange, magical man who is a member of a despised race – Mujar. Truemen scorn the shape-shifting unmen for their odd, humble ways, and envy their power over the elements. Now a scourge is sweeping the land, armies of mounted warriors who cannot be defeated are wiping out Truemankind without mercy.
Tassin has rushed into danger in a bid to rescue Sabre, and she and Tarl have been kidnapped, but the man who holds her prisoner is a high king with strange ties to Myon Two, and Tassin learns the truth about Sabre’s origins. The cyber, however, cannot cope with the plethora of illogical, painful emotions the loss of the girl he loves brings, for he is convinced he will never find her again…
When Sabre wakes to find himself a prisoner of Myon Two, destined to be the subject of painful experiments, he seeks to evade his fate if he can. Escaping Myon Two has always been impossible, however, although two sympathetic young technicians try to find a way, while Tassin and Tarl, trapped on Omega Five, strive to locate Sabre’s emergency beacon to summon Overlord Fairen to his aid… 
When Tassin and Sabre finally reach Omega Five, they discover that four years have passed there, and her cousin Dellon is now King of Arlin. With no allies other than the young King Sharmian, ruler of the smallest kingdom, Mandor, and Torrian’s puppet, Sabre is once again Tassin’s only way to regain her throne, and must pit his skills against medieval knights in a bid to win back her crown. 
After an explosion destroys their ship, Sabre, Tassin and the ex-cyber technician, Tarl, escape a spacial anomaly only to end up aboard a Trykon warship. The race of giant humans is the ultimate warrior breed, and every aspect of their society and hierarchy is decided by combat. Sabre, however, needs a ship to reach Omega Five, and the Trykons have never encountered a cyber before… 
Myon Two enforcer ships are on the brink of capturing Sabre, Tassin and the two friends who are helping them return to Omega Five in an old freighter, and all seems lost. Sabre sends a universal distress message in a last ditch bid to save Tassin from Cybercorp, but the gigantic ship that appears in answer to his call is an Overlord, and worse still, it is the Spider Lord…

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